I think I have become quite good at making walls lately. It can be a lot of work, but at the same time, it’s so rewarding and multiplying one wall with a new pattern is so easy. I’m showing you what I’m doing here with pictures from a norwegian Adobe Photoshop CC 2017. Sorry if that is inconvenient for you.
Panels makes the need for seamless walls less important.Some patterns can't be made seamless that easily.
On the left is my wall in a darker shade somewhat. I thought I could show you what I did to make this. I used my Palacewalls as template, and they were originally made on top of a texture by EA.
On the right is my layers panel in Photoshop. The texture on the left consists of 6 main componants or groups if you like. The top layer is the gold at the top, the reason it’s on top is I because I can’t have anything above it in the picture … naturally.
That golden decoration comes from the internet somewhere. I just downloaded them somewhere I don’t remember. They are easily available all over the place if you seach for the right words. I have learned that both Mouldings and Trims works nicely as the main word for hole patterns to sit below the ceilings. This is just a pattern with gold though. I have learned a few things about phrases to use for that as well.
The wood inlay pattern on the left is what i used in the panels on the bottom. As you can see it comes from Czar Floors. They probably sell their floors via pictures on the internet, that’s a good way to do it, and it provide people like me with textures for our VR work. I could probably have made my own, but frankly that must be next time. I can only learn so much each time.
The second layers panel on the right side shows the golden deco layer on top, and below is the top list above it. Below it, under the golden deco is 2 trims or lists as I’ve called them. One on top of the other. The reason I did that was to create a 3D effect when I give those 2 trims edges with blendingmodes.
On the far left is the main texture I have used for this wall. I turned it around to make it fit on the trims around the bottom panels the way I thought it should.
The invisible top layer will be invisible once i get it on a wall. The floor separation in the game eats part of the top trim on any wall.
Apply blendingmodes to simulate 3D
Below is the menu you get when right clicking on a layer. Above is the menu in more detail. The layer I have clicked on here is the golden decor layer. Here you can see I have
Remember this is the depth and slope character of the golden stencil on the pattern. At the top is the edge style, and I have chosen soft with a depth of 220. Brush size 2 and a softness of 3.
Below is the shadow character. The gray and white picture shows what the edge is going to look like. I have selected a deep edge on this golden stencil. Below is the blendingmodes a lighter color and shadow type of raster.
In the end it’s just a matter of making it look like it belongs there. I want it to look as much as in the RL as possible. Below the edge character is the stoke. I have given the stencil a stroke around just to make it stand more out from it’s backgrouond.
Horzontally SeamlessPatterns repeat without visible edges
I have also made a square layer the same size as the hole wall. I’m using it to fit the pattern on with pattern overlay.
On the left is my slim trims around the pattern and between each section of wall. I have made masks shaped as long narrow bits with a cut corner on each side. Then I fill it with the same wood.
On the right side is the same wall in the original lighter shade, and on this one I have removed the vertical parts on each side of the floral pattern. This one will be a horizontal seamless wall in a room, with a panel below.
Each of the corner trims has to be kept separate because I want the wood to go vertical on a vertical trim and horizontal on a horizontal trim. I also want the trims to be lighter closer to the pattern and darker on the outside, or perhaps even irregular on each side, depending on where the light comes from in the room.
Above you can see the trim I made with a mask. I have also applied 2 different types of stroke, a coloroverlay on the dark shade, outer glow and a shadow. It’s also important to put it in the right place among the layers.
I have quite the backlog at the moment. It’s summer and all. I’ll be heading for vacation in a couple of weeks though, so hopefully I’ll make you some posts to read while I’m gone.