Infinity pool tips and tricks

T his pool makes your sims swim in staircases and on deckings, you name it. Only for decoration.

Be warned, it is extremely easy to take the pool level back to normal. 1 little faulty move and you have to do it all over again. Another thing I found out, it does not follow the lot to a new location. So you cannot download and place in your world, and you cannot move the lot if you make it yourself. Rather a blow to the hole idea. Then what’s the point?







Download Video | YouTube to MP3
| Replay Media Catcher

 

Then I playtested the block I wanted to use. The stage tool.







Download Video | YouTube to MP3
| Replay Media Catcher

 

For the record. I have game version 12.0.273.015001. A new patch may change this technic.

Tags: , , , , , , , , , , , , , , ,

2 Responses to “Infinity pool tips and tricks” Subscribe

  1. Candice 04/07/2014 at 12:56 #

    This content is very interesting but it took me a long time to
    find it in google. I found it on 19 spot, you should focus
    on quality backlinks building, it will help you to
    rank to google top 10. And i know how to help you, just search in google – k2 seo
    tips and tricks

    • Volvenom 04/07/2014 at 14:18 #

      Thank you, I know I have a bit to gain on ranking. It will have to wait a bit though, but thanks for the tip.

Leave a Reply

Moveobjects and no wall here bug

12-15-14_10-27 PM-2

Someone mentioned a challenge to build million dollar mansions. I can’t find the challenge, but here is the house. I […]

051214 Mundare House 30×30

Front

Mundare in Latin means Purify or Cleanse. It should fit well with this house. It has a very nice main […]

Video and music

051214 Modern Retro

While looking for music for the video I’m reading some posts on Facebook. Among other things about balls falling up […]

Lighter upper floor

051214 Modern Retro

I have made the courtyard in the middle and the back yard of this modern retro house. I now only […]

Eco Retro

051214 Modern Retro

I finally got to finish cleaning up my game and figuring out what the problem was in yesterdays post. I […]